User:Sai CO

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Sai_CO: Who Am I

Me, march 2007
Me, march 2007
Name: Ɓukasz [wookasch], Luke in English
Age: 27
Location: Malbork (Marienburg), north of Poland
Occupation: Architect (upstart one)
OF-relevant Skills mastered: 3d Graphics(mainly Blender)

2d Graphics(Photoshop, Gimp)

OF-relevant Skills in developement: 3d Character Animation (Blender)
OF-relevant Skills "wanna-have"

(ie learn)

coding, esp c++, also scripts: Lua, maybe python
Interests: History, especially Medieval, also Dark Ages and pre-clasiccal Greece.

Historical Reentactement (but far from mainstream bashers in that).

Archery.

All kinds of weaponry.

Games.

P'n'P RPG's (Warhammer & Cyberpunk2020, but with bunch of in-house rules :) )

Austrian Economics.


Long Term Goals

oF relevant:


- create an ultimate architect's tool - beat the archicad in terms uf workflow, be able to create FPS-like walkthroughs, create documentation in one click (pdf?) for renders plug into blender/yafray. Create assets in blender, then turn them into parametric objects.


- create a rpg-gamemaster helper - In general it'd looked something like baldurs' gate, but with

a)more realistic fight

b)dynamic world - the manner pc will act would change "the face of the world" ie "dynamic plotline" + asset tracking

c)GM can override program logic if necesary for his plot

d)easy creation of assets

e)creating historical background for world (could be another "game" - a cross between civilization and settlers, but open ended (no evolution but "chaos of actions, consequences and survival of the fittest")

a program that would run on low-end machine (like a palmtop /smartphone) that can be used by gamemaster to keep track of the world (npc's, encounters, economy, long-term consequences, army movements, geography) could generate random encounters (but base it on general world-data) keep track of advanced fight mechanics (simulate fight then give GM a result that could be easily converted to game language, without fiddling with any calculators, tables etc).

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