User:Sai CO
From OpenFrag
Sai_CO: Who Am I
| Name: | Ćukasz [wookasch], Luke in English |
| Age: | 27 |
| Location: | Malbork (Marienburg), north of Poland |
| Occupation: | Architect (upstart one) |
| OF-relevant Skills mastered: | 3d Graphics(mainly Blender)
2d Graphics(Photoshop, Gimp) |
| OF-relevant Skills in developement: | 3d Character Animation (Blender) |
| OF-relevant Skills "wanna-have"
(ie learn) | coding, esp c++, also scripts: Lua, maybe python |
| Interests: | History, especially Medieval, also Dark Ages and pre-clasiccal Greece.
Historical Reentactement (but far from mainstream bashers in that). Archery. All kinds of weaponry. Games. P'n'P RPG's (Warhammer & Cyberpunk2020, but with bunch of in-house rules :) ) Austrian Economics. |
Long Term Goals
oF relevant:
- create an ultimate architect's tool - beat the archicad in terms uf workflow, be able to create FPS-like walkthroughs, create documentation in one click (pdf?) for renders plug into blender/yafray. Create assets in blender, then turn them into parametric objects.
- create a rpg-gamemaster helper -
In general it'd looked something like baldurs' gate, but with
a)more realistic fight
b)dynamic world - the manner pc will act would change "the face of the world" ie "dynamic plotline" + asset tracking
c)GM can override program logic if necesary for his plot
d)easy creation of assets
e)creating historical background for world (could be another "game" - a cross between civilization and settlers, but open ended (no evolution but "chaos of actions, consequences and survival of the fittest")
a program that would run on low-end machine (like a palmtop /smartphone) that can be used by gamemaster to keep track of the world (npc's, encounters, economy, long-term consequences, army movements, geography) could generate random encounters (but base it on general world-data) keep track of advanced fight mechanics (simulate fight then give GM a result that could be easily converted to game language, without fiddling with any calculators, tables etc).


