OFGame About
From OpenFrag
Contents |
Introduction
OpenFrag is a medieval fps. It features two races and is focussed on multiplayer. Basically it will be Oblivion meets Quake Wars. The art can be found this repository. For the time being we'll mainly focus on gameplay and playability. In the future, if all is going well, we'll look into a more detailed background story.
0.6 game design
Goal
The goal of this release is to make a demo which contains all fundamental functionality for OpenFrag, like:
- Physics
- Simple crude physics, quake 3 style
- Networking
- As being developed by Xor
- Sky system
- Use Caelum library
- Water system
- Use Hydrax library
- GUI
- 0.6 Menu Design
- CEGUI
- Custom oF skin
- Particle System
- Particle Universe
- Simple combat
- Paged Geometry
This will be a major milestone, proving we can create what it takes to make the actual game. This will be used to attract more experienced artists and programmers to OpenFrag.
Races
- Human
- 1 character, several skins
Setting
- Dark medieval, 1000-1500 after Christ.
Weapons
- Crossbow
- Sword
Maps
- 1 map, the current showcase map
Gamemodes
Free Roam
In this mode you can just walk through the map on your own, no opponents or whatsoever.
Multiplayer
- Deathmatch
Just your regular deathmatch, everyone on his own.
- Team Deathmatch
A team will fight against another team.
Settings
Video
- Driver
- Resolution
- ColorDepth
- Shadermodel
- Texture quality
- Full screen
Sound
- Sound volume
- Music volume
- Sound quality
Input
- Controls
- Mouse sensitivity
Player
- Nick
- Preferred race/class
- Crosshair
Network
- Force/pick networkcard
Server
- Admin password
- Ip adress and port
- Max players
- Map list
- Client password (for non-public games)
- Rules
- Gamemode
- Timelimit

