OFAC tut blender weapons
From OpenFrag
Weapon Models Guidelines
Rifles, Assault guns, grenade launchers
EXPORTING
On both UNIMAN and UNIHANDS primary attach point is mek_wield.r bone. It would be in this position on all idle animations :
To make model properly attach in OF Engine, before the export model's and skeleton's LOCAL coordinates should be set up like this
MAKE SURE YOU ORIENTATED IN EDIT MODE - ROTATIONS FROM OBJECT MODE DO NOT EXPORT!!, Also rotate skeleton and mesh same way
For convinience in animating you can rotate gun's skeleton IN OBJECT MODE -90 degrees on X Axis


