OFAC tut blender IK Hints

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Elbows and Knees IK chains
Ik constraint setup, marked pole target definition and pole target itself. Note x axis of upper arm bone pointing to it
Ik constraint setup, marked pole target definition and pole target itself. Note x axis of upper arm bone pointing to it


Since Blender 2.46 RC1 release there's quite nice tool helping with animating aforementioned joints, that is Pole Target for IK. Bacically it's second control bone for IK chain, to control which way the chain bends.


To use it you insert name of contol object in a editbox box of ik constraint, (right of main control bone editbox)


Very important thing is that it would be x-axis of bones in the chain that would be pointing towards pole bone, so you need to position all bones corectly in editmode, adjusting bone roll with "Axes" selected in skeleton view control. For elbow joint x-axis of upper arm bone should point backwards, pararel to global "y" axis. Back in pose mode, we now can lock X and Y axes for upper arm bone, so we now can stop worrying about if the elbow joint would bend right. It has simply no other option :)


I found that kind of setup far more intuitive than twin ik-chains i was using before, and much easier to control.

front view
front view
side view
side view
note locked X&Y axes
note locked X&Y axes
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