OFAC tut 3dsmax ogremax export
From OpenFrag
Introduction
In this tutorial we'll discover how to export the scene which we made in the previous tutorial. Download the files for this tutorial here.
Setting up your scene for Export
- Open up OgremaxTut2.max and save it as OgremaxTut3.max
- First we need to create a camera in the scene, this camera will be used by the viewer to view your scene.
- Create a Free Camera at location (-130,150,140) with rotation (60,0,-140)
- Set your upper right viewport to Camera01 and Smooth+Hightlights mode.
This is how the viewport should look like:
And the end result:
- Note: You can add more than just one camera. The viewer allows you to switch between them.
- Now go to the Ogremax menu at the top of your screen and select Scene Settings..
- Go to the Meshes tab and deselect Export text files. We don't need these files.
- Go to the Bitmaps tab and select Copy Bitmaps to export directory
This is a great option, since it will copy all your needed textures right into the export dir.
- Now click OK and go to the Ogremax menu again and select Export scene..
- Name your scene scene.scene and export it to: C:\OgreMaxViewer\Media\scenes\Openfrag
Your folder should look like this:
Conclusion
We have now exported our basic scene! Let's head over to #4 Using the ogremax viewer to view our scene ingame.

