Anvil Roadmap

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Some feature of Anvil may depend upon features in OpenFrag, here's a link to the OpenFrag roadmap.

Anvil 0.1

Progress Task
Ogre mesh import
Move, rotate and scale features
Object explorer
Object selection
Data Manager (required for scene import/export)
oFusion/OSM Scene import
Add support for lights
Implement Object System
Give Features an Icon and user-friendly name
Automatically add Features to the GUI
Automatically update the GUI when Features are activated/deactivated
Group Features by Extension
Basic Viewport settings
Grid
Copy objects
Delete objects
Add object properties
Implement object properties panel
Adjust mouse speed
OgreMax SCENE import
Orthogonal view in non-perspective viewports
Adjust background color
About dialog
Clear scene
Tab support (requires update of wxWidgets, might not make it in Anvil 0.1)
Undo/Redo support (not yet supported by all Features)
Settings Window
Keyboard accelerators
Object Snap


Anvil 0.2

Progress Task
Particle systems
Shader support
Add entities (Like spawns)
Categorize Features
Group Features by category
Allow Features to change their own icons
Add pivots for move/scale and rotate.
Material editor
Physics (xode)
Texture painting
Put all features in seperate DLL's
More advanced system to enable/disable Features based on selection.
Export to OpenFrag Mapformat
Generate map nodes regarding player visibilty
Procedural Texture Rendering using FxGen library Assigned to: PhycoFalcon


Anvil 0.X

Progress Task
Lightmap support
Material editor
Direct launch OpenFrag
Weather system
Day/Night cycle
Multi-user support
Heightmap support
JJ: Seamless terrain
JJ: ability to handle large worlds
JJ: animations working w/ swapping
JJ: portaling
Sai_CO: CAD 2000 support
Interactive Procedural Texture Editor using FxGen


What do the icons in the roadmap indicate?
image:process-stop.png Not yet started
image:process-wip.png Work in progress
image:process-attention.png Blocked
image:process-done.png Finished


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